Project ModelMMORPG

Massively multi-player on-line role playing games (MMORPGs) give us the opportunity to study two important aspects of computing: (1) large-scale virtual social interaction of people (players) and (2) the design, development and coordination of large-scale distributed artificial inteligence (AI). A common denominator for both aspects are the methods used to study them: social interaction can be descibed and simulated using agent-based models (ABM social science perspective) whilst distributed AI is commonly modelled in terms of multi-agent systems (MAS computer science perspective).
The important question to ask in both perspectives is how do agents organize in order to perform their tasks and reach their objectives? Project ModelMMORPG (Large-Scale Multi-Agent Modelling of Massively On-Line Role-Playing Games) will employ a combined empirical and theoretical approach towards finding the answer to this question.
From the empirical side, we shall study the human behaviour on a number of venues across various gaming servers in order to find most suitable structures, cultures, processes, strategies and dynamics employed by most successful player communities.
From the theoretical side, we shall test a multitude of organizational architectures from organization theory in various MMORPG settings, and compare them with methods found in empirical research.
Our research is therefore aimed towards enriching the organizational design methods for the development of MMORPG to foster the development of self-organizing and adaptable networks of large-scale multi-agent systems.
With this in mind, our main goals are:

  1. 1) To identify and formalize adequate organizational design methods for developing LSMAS in MMORPGs.
  2. 2) To couple them with real-life and future scenarios from industry.
  3. 3) To provide open and accessible tools, which will allow for design, development, implementation, control, simulation and maintenance of LSMAS in MMORPG.


Project Members

Markus Schatten (Head)

Asst.Prof.
Department of Theoretical and Applied Foundations of Information Sciences
mschattefoi.hr
+385 42 390891
Homepage
Bibliography


Joaquim B. L. Filipe

Professor of Informatics

joaquim.filipeestsetubal.ips.pt
+351 265 790 040
Homepage
Bibliography


Okreša Đurić, Bogdan


Doctoral Student @ ModelMMORPG Project @ Faculty of Organization and Informatics
dokresafoi.hr

Homepage
Bibliography


Nikola Ivković

Ph.D.
Department of Computing and Technology
nivkovicfoi.hr
+385 42 390872
Homepage
Bibliography


Mladen Konecki

M.Inf.
Department of Theoretical and Applied Foundations of Information Sciences
Mladen.Koneckifoi.hr
+385 42 390873
Homepage
Bibliography


Mario Konecki

Ph.D.
Department of Theoretical and Applied Foundations of Information Sciences
mkoneckifoi.hr
+385 42 390834
Homepage
Bibliography


Robert Kudelić

Ph.D.
Department of Theoretical and Applied Foundations of Information Sciences
robert.kudelicfoi.hr
+385 42 390852
Homepage
Bibliography


Ivan Magdalenić

Asst.Prof.
Department of Computing and Technology
ivan.magdalenicfoi.hr
+385 42 390872
Homepage
Bibliography


Marko Maliković

Ph.D. Assistant Professor Faculty of Humanities and Social Sciences Rijeka
Croatia
markoffri.hr
+385-(0)51-265-765
Homepage
Bibliography


Bogdan Okreša Đurić

M.Inf.
Department of Theoretical and Applied Foundations of Information Sciences
dokresafoi.hr
+385 42 390800
Homepage
Bibliography


Jurica Ševa

Ph.D.
Artificial Intelligence Laboratory
jsevafoi.hr
+385 42 390873
Homepage
Bibliography


Pietro Terna

professore di economia

pietro.ternaunito.it
+39 011 6706067
Homepage
Bibliography


Igor Tomičić

M.Inf.
Department of Computing and Technology
Department of Information Systems Development

itomicicfoi.hr
+385 42 390869
Homepage
Bibliography




Publications

Abstracts in Book of abstracts

Schatten, Markus; Terna, Pietro.
From players to agents via the Project ModelMMORPG and the SLAPP simulation shell
// SwarmFest 2016 / Zia, Asim, editor(s). Vermont, USA : University of Vermont, 2016. 9-10 (lecture,international peer-review,abstract,scientific).


Book chapters

Đurić, Bogdan Okreša.
Towards Modelling Organisational Dynamics for Large-Scale Multiagent Systems
// Trends in Cyber-Physical Multi-Agent Systems. The PAAMS Collection - 15th International Conference, PAAMS 2017 / De la Prieta, Fernando ; Vale, Zita ; Antunes, Luis ; Pinto, Tiago ; Campbell, Andrew T. ; Julian, Vicente ; Neves, Antonio ; Moreno, María N., editor(s). Cham : Springer International Publishing, 2018.Str. 245-248.


Okreša Đurić, Bogdan.
A Novel Approach to Modelling Distributed Systems: Using Large-Scale Multi-agent Systems
// Software Project Management for Distributed Computing: Life-Cycle Methods for Developing Scalable and Reliable Tools / Zaigham Mahmood, editor(s). Derby, UK : Springer International Publishing, 2017.Str. 229-254.


Okreša Đurić, Bogdan.
Organizational Metamodel for Large-Scale Multi-Agent Systems
// Trends in Practical Applications of Scalable Multi- Agent Systems, the PAAMS Collection / de la Prieta, Fernando ; Escalona, María J. ; Corchuelo, Rafael ; Mathieu, Philippe ; Vale, Zita ; Campbell, Andrew T. ; Rossi, Silvia ; Adam, Emmanuel ; Jiménez-López, María D. ; Navarro, Elena M. ; Moreno, María N., editor(s). Seville, ES : Springer International Publishing, 2016.Str. 387-390.


Graduation thesis

Danzante, Andrea.
Agents for Web Mining
/ baccalaureus graduate thesis. Varaždin : Fakultet organizacije i informatike, 15.09. 2017,37 pages. Mentor: Schatten, Markus.


Bradvica, Hrvoje.
Application of Agents in Computer Game Development using the Unreal Engine 4
/ graduate thesis. Varaždin : Fakultet organizacije i informatike, 15.09. 2017,95 pages. Mentor: Schatten, Markus.


Vukres, Damir.
Even Swaps as a Decision Making Mechanism for Agent Actions
/ graduate thesis. Varaždin : Fakultet organizacije i informatike, 27.09. 2016.,112 pages. Mentor: Schatten, Markus.


Varšić, Nikola.
Agent-based Simulation of Unmanned Aerial Vehicles in a 3D Environment
/ graduate thesis. Varaždin : Fakultet organizacije i informatike, 27.09. 2016.,60 pages. Mentor: Schatten, Markus.


Novoselec, Mario.
API Usage Analyitics Multi-Agent Application based on Microservice Architecture and Agents
/ graduate thesis. Varaždin : Fakultet organizacije i informatike, 23.09. 2016.,45 pages. Mentor: Schatten, Markus.


Alerić, Marko.
Agent-based Approach to Computer Games
/ graduate thesis. Varaždin : Fakultet organizacije i informatike, 23.09. 2016.,120 pages. Mentor: Schatten, Markus.


Rukavina, Marin.
Agents in a 3D Environment
/ graduate thesis. Varaždin, Hrvatska : Fakultet organizacije i informatike, 20.11. 2015,76 pages. Mentor: Schatten, Markus.


Nikolaus, Mario.
Map Reduce as a Processing Technique for Large Quantities of Semi-structured Data
/ graduate thesis. Varaždin, Hrvatska : Fakultet organizacije i informatike, 23.09. 2015,54 pages. Mentor: Schatten, Markus.


Journal articles and review articles in CC journals

Tomičić, Igor; Schatten, Markus.
Agent-based Framework for Modelling and Simulation of Resources in Self- Sustainable Human Settlements - A Case Study on Water Management in an Eco-Village Community in Croatia
. // International journal of sustainable development and world ecology . 23 (2016) , 6; 504 - 513 (journal article).


Schatten, Markus; Ševa, Jurica; Tomičić, Igor.
A Roadmap for Scalable Agent Organizations in the Internet of Everything
. // Journal of systems and software . 115 (2015) ; 31 - 41 (journal article).


Published invited lectures

Schatten, Markus; Okreša Đurić, Bogdan; Tomičić, Igor; Ivković, Nikola.
Automated MMORPG Testing - An Agent-based Approach
// Advances in Practical Applications of Cyber-Physical Multi-Agent Systems - The PAAMS Collection / Demazeau, Yves ; Davidsson, Paul ; Bajo, Javier ; Vale, Zita, editor(s). Porto, Portugal : Springer International Publishing, 2017. 359-363 (invited talk,international peer-review,published,scientific).


Scientific conference papers with international peer-review

Schatten, Markus; Tomičić, Igor; Okreša Đurić, Bogdan; Ivković, Nikola.
Towards an Agent-Based Automated Testing Environment for Massively Multi-Player Role Playing Games
// MIPRO 2017 40th Jubilee International Convention Proceedings / Biljanović, Petar, editor(s). Rijeka : Croatian Society for Information and Communication Technology, Electronics and Microelectronics - MIPRO, 2017. 1361-1366 (lecture,international peer-review,published,scientific).


Schatten, Markus; Tomičić, Igor; Okreša Ðurić, Bogdan.
A Review on Application Domains of Large-Scale Multiagent Systems
// Central European Conference on Information and Intelligent Systems / Strahonja, Vjeran ; Kirinić, Valentina, editor(s). Varaždin : Faculty of Organization and Informatics, University of Zagreb, 2017. 201-206 (lecture,international peer-review,published,scientific).


Schatten, Markus; Okreša Ðurić, Bogdan; Tomičić, Igor; Ivković, Nikola; Konecki, Mario; Ševa, Jurica; Maliković, Marko; Terna, Pietro.
Large-Scale Multi-Agent Modelling of Massively Multi-Player On-Line Role-Playing Games – A Summary
// Central European Conference on Information and Intelligent Systems / Strahonja, Vjeran ; Kirinić, Valentina, editor(s). Varaždin : Faculty of Organization and Informatics, University of Zagreb, 2017. 193-200 (lecture,international peer-review,published,scientific).


Schatten, Markus; Okreša Đurić, Bogdan; Tomičić, Igor; Ivković, Nikola.
Agents as Bots – An Initial Attempt towards Model- Driven MMORPG Gameplay
// Advances in Practical Applications of Cyber-Physical Multi-Agent Systems - The PAAMS Collection / Demazeau, Yves ; Davidsson, Paul ; Bajo, Javier ; Vale, Zita, editor(s). Porto, Portugal : Springer International Publishing, 2017. 246-258 (lecture,international peer-review,published,scientific).


Okreša Đurić, Bogdan; Tomičić, Igor; Vukelić, Sven.
Model Driven Game Quest Scenario Development for Massively Multi-Player Role-Playing Games: A Case Study
// Central European Conference on Information and Intelligent Systems / Strahonja, Vjeran ; Kirinić, Valentina, editor(s). Varaždin : Faculty of Organization and Informatics, University of Zagreb, 2017. 207-212 (lecture,international peer-review,published,scientific).


Tomičić, Igor; Schatten, Markus; Okreša Ðurić, Bogdan; Ševa, Jurica.
Self-sustainable Agent Organizations in Massively Multi-Player On-Line Role-Playing Games – A Conceptual Framework
// Central European Conference on Information and Intelligent Systems 2016 / Hunjak, Tihomir ; Kirinić, Valentina ; Konecki, Mario, editor(s). Varaždin : University of Zagreb, Faculty of Organization and Informatics Varaždin, 2016. 213-217 (international peer-review,published,scientific).


Okreša Đurić, Bogdan; Schatten, Markus.
Defining Ontology Combining Concepts of Massive Multi-Player Online Role Playing Games and Organization of Large-Scale Multi-Agent Systems
// Proceedings of the 39th International Convention MIPRO 2016 / Biljanović, Petar, editor(s). Rijeka : Croatian Society MIPRO, 2016. 1603-1608 (lecture,international peer-review,published,scientific).


Schatten, Markus; Tomičić, Igor; Okreša Đurić, Bogdan.
Multi-agent Modeling Methods for Massivley Multi-Player On-Line Role-Playing Games
// Mipro 2015 . Rijeka : IEEE, 2015. 1503-1508 (lecture,international peer-review,published,scientific).


Schatten, Markus; Okreša Đurić, Bogdan.
A Social Network Analysis of a Massively Multi-Player On-Line Role Playing Game
// Proceedings of the 4th International Conference on Modeling and Simulation / Kang, Byeongho, editor(s). IEEE, 2015. 37-42 (lecture,international peer-review,published,scientific).


Okreša Đurić, Bogdan; Konecki, Mario.
Specific OWL-based RPG Ontology
// Central European Conference on Information and Intelligent Systems Proceedings / Hunjak, Tihomir ; Kirinić, Valentina ; Konecki, Mario, editor(s). Varaždin : Faculty of Organization and Informatics, 2015. 185-190 (lecture,international peer-review,published,scientific).


Okreša Đurić, Bogdan; Konecki, Mario.
Modeling MMORPG Players’ Behaviour
// Central European Conference on Information and Intelligent Systems Proceedings / Hunjak, Tihomir ; Kirinić, Valentina ; Konecki, Mario, editor(s). Varaždin : Faculty of Organization and Informatics, 2015. 177-184 (lecture,international peer-review,published,scientific).


Maliković, Marko; Schatten, Markus.
Artificial Intelligent Player’s Planning in Massively Multi-Player On-Line Role-Playing Games
// Proceedings of 26th Central European Conference on Information and Intelligent Systems, 2015, Varaždin, Croatia . Varaždin : Fakultet organizacije i informatike, Varaždin, 2015. (lecture,international peer-review,published,scientific).


Scientific papers in other journals

Tomičić, Igor; Schatten, Markus.
A Case Study on Renewable Energy Management in an Eco-Village Community in Croatia – An Agent Based Approach
. // International journal of renewable energy research . 6 (2016) , 4; 1307 - 1317 (journal article).


Ševa, Jurica; Okreša Đurić, Bogdan; Schatten, Markus.
Visualizing Public Opinion in Croatia Based on Available Social Network Content
. // European Quarterly of Political Attitudes and Mentalities . 5 (2016) , 1; 22 - 35 (journal article).


Schatten, Markus; Okreša Đurić, Bogdan.
Social Networks in “The Mana World” - an Analysis of Social Ties in an Open Source MMORPG
. // International Journal of Multimedia and Ubiquitous Engineering . 11 (2016) , 3; 257 - 272 (journal article).


Okreša Đurić, Bogdan; Tomičić, Igor; Schatten, Markus.
Towards Agent-Based Simulation of Emerging and Large-Scale Social Networks. Examples of the Migrant Crisis and MMORPGs
. // European Quarterly of Political Attitudes and Mentalities . 5 (2016) , 4; 1 - 19 (journal article).


Tomičić, Igor; Schatten, Markus.
Towards an Agent Based Framework for Modelling Smart Self-Sustainable Systems
. // Interdisciplinary description of complex systems . 13 (2015) , 1; 50 - 63 (review article).


Schatten, Markus; Ševa, Jurica; Okreša Đurić, Bogdan.
Big Data Analytics and the Social Web - A Tutorial for the Social Scientist
. // European Quarterly of Political Attitudes and Mentalities (EQPAM) . 4 (2015) , 3; 30 - 81 (journal article).


Schatten, Markus; Ševa, Jurica; Okreša Đurić, Bogdan.
An Introduction to Social Semantic Web Mining & Big Data Analytics for Political Attitudes and Mentalities Research
. // European Quarterly of Political Attitudes and Mentalities EQPAM . 4 (2015) , 1; 40 - 62 (journal article).


Unpublished papers

Schatten, Markus.
ModelMMORPG - Agent-based Models of Massively Multi-Player On-Line Role-Playing Games
// AI with the best . 2017. (invited talk,ppt presentation,scientific).


Schatten, Markus.
BigData and the "new" science of networks
// Data Science Croatia . (invited talk,unpublished,expert).





Deliverables