Markus Schatten (October 2014 - September 2017)
Massively multi-player on-line role playing games (MMORPGs) give us the opportunity to study two important aspects of computing: (1) large-scale virtual social interaction of people (players) and (2) the design, development and coordination of large-scale distributed artificial inteligence (AI). A common denominator for both aspects are the methods used to study them: social interaction can be descibed and simulated using agent-based models (ABM social science perspective) whilst distributed AI is commonly modelled in terms of multi-agent systems (MAS computer science perspective). The important question to ask in both perspectives is how do agents organize in order to perform their tasks and reach their objectives? Herein we will employ a combined empirical and theoretical approach towards finding the answer to this question. From the empirical side, we shall study the human behaviour on a number of venues across various gaming servers in order to find most suitable structures, cultures, processes, strategies and dynamics employed by most successful player communities. From the theoretical side, we shall test a multitude of organizational architectures from organization theory in various MMORPG settings, and compare them with methods found in empirical research. Our research is therefore aimed towards enriching the organizational design methods for the development of MMORPG to foster the development of self-organizing and adaptable networks of large-scale multi-agent systems.
Mario Konecki (June 2015 - December 2015)
During the project innovation possibilities of teaching programming by using novel methods and technologies including artificial intelligence are giong to be evaluated and investigated with the objective to develop new methods and additionally motivate students.
Mario Konecki (August 2014 - December 2014)
The project explores the possibility of making graphical user interfaces design more accessible to visually impaired. The project proposes GUIDL (Graphical User Interface Description Language) system that consists of its own GUIDL language for description of graphical user interfaces and a set of mediators that enable visually impaired to translate their designs into desired programming technology in order to be able to include their designs in actual projects and solutions. The project team will develop a functional prototype of GUIDL system for testing purposes and test whether GUIDL system can achieve the goals that have been set in the project with the main goal to provide visually impaired with assistive technology and an easy and intuitive way to be included in the graphical user interfaces design activities.
Markus Schatten (August 2014 - December 2014)
The research in UAVTraffic is aimed towards making a first step in developing basic traffic rules for (autonomous) UAVs by using simulation models and small scale field studies. In accordance with this objective, UAVTraffic will make good use of advanced semantic Web technologies (especially of the ontology of cooperative intelligent transport systems developed at the University of Zagreb), multi-agent system methodology (especially proactive agents, automated planning and negotiation algorithms), technologies for machine vision (especially spatial object recognition), the Internet of Things or more specifically the Internet of Vehicles (a network of various devices like smart phones, watches, goggles, cars but also UAVs and other things that will allow for traffic control).
Markus Schatten (October 2013 - June 2014)
The research is aimed towards the development and formalization of organizational design methods for multi-agent systems in the Internet of Things. The team will develop a semantic wiki about organizational design methods, as well as a formal ontology to foster further development of software engineering techniques for agent organizations.